<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Rotating Cube</title>
    <style>
        body { margin: 0; }
        canvas { display: block; }
    </style>
</head>
<body>
<script src="https://threejs.org/build/three.js"></script>
<script>
    const scene = new THREE.Scene();
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    const renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    const geometry = new THREE.BoxGeometry();
    const material = new THREE.MeshBasicMaterial({ color: 0x0000ff });
    const cube = new THREE.Mesh(geometry, material);
    scene.add(cube);

    camera.position.z = 5;

    function animate() {
        requestAnimationFrame(animate);
        cube.rotation.x += 0.01;
        cube.rotation.y += 0.01;
        cube.rotation.z += 0.01; // 添加 Z 轴旋转
        renderer.render(scene, camera);
    }

    animate();
</script>
</body>
</html>
